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Organ Spider Home>MuseScore Vids>Editing the Drum Palette

You may be wondering how I produce the tutorials for MuseScore.

The answer is by the use of some very clever software, and a lot of organisation.

To begin with I work on the aspect of MuseScore I intend to present, and then write a script in a text editor, detailing the commentary which I will need to read during the video.

A directory to hold all the data files for the video is then created.

Once the script has been written I then use CamStudio 2.5 to record the actions on screen, whilst I read the commentary through a headset.

Once this is complete it is over to the Movie Editor - I’m currently using Serif MoviePlus Starter Edition - to add things like Title Screens and cut down any long pauses in the movie. Title and Credit screens are created using graphics software - again I use a Serif product - DrawPlus X4 for this.

Once the first cut is complete I then set about cleaning up the audio: Sadly the audio input on the laptop I use for creating tutorial videos is prone to a ground loop when used with my current headset, so I have to use noise removal software to make it acceptable for public ears.

I begin by exporting the entire audio track from MoviePlus to a .WAV file. This is then imported into a track in Sonar 3, where the first step is to use the SoundForge Noise Removal Tool to identify and remove the ground loop. This software is now distributed by Sony. It usually takes two passes of Noise Removal before the result is acceptable for further editing - further use of the Noise Removal tool can end up with flanging and other sound artifacts on the narration track.

Once Noise Removal is complete, I use the Sonitus Realtime Effects supplied with Sonar 3 to firstly compress and then gate the resulting audio. The resulting mix is then sent to the Master Bus in Sonar 3 where the Sonitus Multiband Compressor is used for tweaking the final audio mix. This mix is then rendered to a new WAV file for further processing.

The new WAV file is now loaded into the Open Source sound editor Audacity, then normalised to -3.0dB. A label track is then created and the sound clips for each of the narration sentences defined in it. Any background sounds or coughs etc which have crept through the gating process in Sonar 3 are now silenced. After the file has been saved, the batch processing abilities of Audacity are then used to create separate sound clips for each sentence of the narration.

The sound clips are then positioned correctly in the audio track in Serif MoviePlus, credits and any background music added to the music track, and any zooms and other movie manipulations added.

Finally the entire movie is rendered using the MPEG-4/PCM ffdshow Codec and uploaded to YouTube.

If you want to try this yourself and have more questions, don’t hesitate to get in touch with me.